[fltsim.0]
title=Boeing 737-400 
sim=Boeing737-400
model=
panel=
sound=
texture=
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=AMERICAN
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=American Pacific Airways
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.



[fltsim.1]
title=Boeing 737-400 Paint1
sim=Boeing737-400
model=
panel=
sound=
texture=1
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=British-Airways
atc_flight_number=33
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=British Airways
description=British Airways

[fltsim.2]
title=Boeing 737-400 Paint2
sim=Boeing737-400
model=
panel=
sound=
texture=2
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=Lufthansa
atc_flight_number=97
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Lufthansa
description=Lufthansa

[fltsim.3]
title=Boeing 737-400 PaintLUX
sim=Boeing737-400
model=
panel=
sound=
texture=LUX
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=lux air
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Lux Air
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.

[fltsim.4]
title=Boeing 737-400 PaintJAP
sim=Boeing737-400
model=
panel=
sound=
texture=JAP
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=Japan Air
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Japan Air
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.

[fltsim.5]
title=Boeing 737-400 PaintTWA
sim=Boeing737-400
model=
panel=
sound=
texture=TWA
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=TWA
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Trans World
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.


[fltsim.6]
title=Boeing 737-400 PaintAA
sim=Boeing737-400
model=
panel=
sound=
texture=AA
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=American
atc_flight_number=
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=American
description=American Airlines
[General]
atc_type=BOEING
atc_model=B734
editable=1
performance=Cruise Speed        \n477 kts              550 mph         885 km\/h\n\nEngines     \nCFM56-3C1\n\nMaximum Range    \n2,059 nm          2,370 mi          3,810 km\n\nService Ceiling     \n36, 089 ft         11,000 m\n\nFuel Capacity       \n5,311 U.S. gal     20,104 L\n\nEmpty Weight-Standard       \n76,180 lb           34,550 kg\n\nMaximum Takeoff Weight\n138,500 lb         62,800 kg\n\nLength     \n120 ft                 36.45 m\n\nWingspan     \n94 ft, 9 in           25.9 m\n\nHeight        \n36.5 ft               11.13 m\n\nSeating      \nSeats 147 to 168\n\nCargo Capacity    \n1,373 ft3            38.93 m3\n\n 


[fltsim.7]
title=Boeing 737-400 PaintHL 
sim=Boeing737-400
model=
panel=
sound=
texture=HL
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=HAPAG LLOYD
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Hapag Lloyd
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.

[fltsim.8]
title=Boeing 737-400 PaintAJ
sim=Boeing737-400
model=
panel=
sound=
texture=AJ
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=Jamaican
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Air Jamaica
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.

[fltsim.9]
title=Boeing 737-400 Paint CA
sim=Boeing737-400
model=
panel=
sound=
texture=CA
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=F-GFUG
atc_airline=CORSAIR
atc_flight_number=1561
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=CORSAIR
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.


[fltsim.10]
title=Boeing 737-400 Sun Country
sim=Boeing737-400
model=
panel=
sound=
texture=SUN
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=SUCO1
atc_airline=SUN COUNTRY
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Sun Country
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.

[fltsim.11]
title=Boeing 737-400 Berlin
sim=Boeing737-400
model=
panel=
sound=
texture=BER
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N700MS
atc_airline=
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Air Berlin
visual_damage=1
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.

[fltsim.12]
title=Boeing 737-400 PaintBA2
sim=Boeing737-400
model=
panel=
sound=
texture=BA2
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=British Airways
atc_flight_number=22
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=British Airways
description=British Airways "Colum"



[fltsim.13]
title=Boeing 737-400 Virgin
sim=Boeing737-400
model=
panel=
sound=
texture=3
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=VH-VOF
atc_airline=Virgin
atc_flight_number=2439
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Virgin Blue
visual_damage=1
description=Virgin Blue are the newest carrier in Australia, offering cut price fares to all major cities.\nThe Boeing 737-400 is their plane of choice.\nby: Brad Disher\nwww.aussim.com\nbdish@iprimus.com.au
www.aussim.com
atc_heavy=0

[fltsim.14]
title=Boeing 737-400 PaintCondor
sim=Boeing737-400
model=
panel=
sound=
texture=Condor
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=Condor
atc_flight_number=305
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Condor
description=From the most successful family of jetliners ever built comes the 737-400. This can be your entry into virtual airline flying. Whether you're making short-haul or longer domestic flights, the 737-400 is a versatile and efficient airplane. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.15]
title=Boeing 737-400 PaintSAS
sim=Boeing737-400
model=
panel=
sound=
texture=SAS
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=SAS
atc_flight_number=305
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=SAS
description=From the most successful family of jetliners ever built comes the 737-400. This can be your entry into virtual airline flying. Whether you're making short-haul or longer domestic flights, the 737-400 is a versatile and efficient airplane. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.16]
title=Boeing 737-400 PaintQantas
sim=Boeing737-400
model=
panel=
sound=
texture=Qantas
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=Qantas
atc_flight_number=97
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Qantas
description=Qantas

[fltsim.17]
title=Boeing 737-400 PaintSouth W
sim=Boeing737-400
model=
panel=
sound=
texture=South W
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=
atc_airline=Boeing
atc_flight_number=RJ
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=SouthWest
description=SouthWest Airlines "Number 1"

[fltsim.18]
title=Boeing 737-400 PaintIberia
sim=Boeing737-400
model=
panel=
sound=
texture=Iberia
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=EC-FXP
atc_id_color=0xffffffff  // Don't change this line!
atc_airline=Iberia
atc_flight_number=1123
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=Iberia (Lineas Aéreas de España)
visual_damage=1
description=Boeing 737-400 Iberia

[fltsim.19]
title=Boeing 737-400 Paint United
sim=Boeing737-400
model=
panel=
sound=
texture=United
kb_checklists=Boeing737-400_check
kb_reference=Boeing737-400_ref
atc_id=N337UA
atc_airline=UNITED
atc_flight_number=496
atc_id_color=0xffffffff
ui_manufacturer=Boeing
ui_type=737-400
ui_variation=United Airlines
description=One should hardly be surprised that the world's most prolific manufacturer of commercial aircraft is also the producer of the world's most popular jetliner. The 737 became the best-selling commercial jetliner worldwide when orders for it hit 1,831 in June 1987 (surpassing Boeing's own 727 as the previous champ). However, it wasn't always that way\s in the first few years of production, there were so few orders that Boeing considered canceling the program. They didn't, and the airplane has more than proven itself in over three decades of service.


//Increasing this value will cause a more instantaneous reaction in the VSI

[WEIGHT_AND_BALANCE]
max_gross_weight=138500                       // (pounds)
empty_weight=100792                           // (pounds)

reference_datum_position=0, 0, 0         // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position=0, 0, 0         // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations=50

station_load.0=0.000000,0.000000,0.000000,0.000000

;Moments of Inertia
empty_weight_pitch_MOI=3172439
empty_weight_roll_MOI=2262183
empty_weight_yaw_MOI=3337024
empty_weight_coupled_MOI=0

[flight_tuning]
cruise_lift_scalar=1.0
parasite_drag_scalar=1.0
induced_drag_scalar=1.0
elevator_effectiveness=1.0
aileron_effectiveness=1.0
rudder_effectiveness=1.0
pitch_stability=1.0
roll_stability=1.0
yaw_stability=1.0
elevator_trim_effectiveness=1.0
aileron_trim_effectiveness=1.0
rudder_trim_effectiveness=1.0

[GeneralEngineData]
engine_type=1                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0=4.75, -16.1, -2.5                    //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1=4.75,  16.1, -2.5                    //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar=1                            //Scalar for fuel flow efficiency

[TurbineEngineData]
fuel_flow_gain=0.002                          //Gain on fuel flow
inlet_area=19.6                               //Square Feet, engine nacelle inlet area
rated_N2_rpm=29920                            //RPM, second stage compressor rated value
static_thrust=23500                           //Lbs, max rated static thrust at Sea Level
afterburner_available=0                       //Afterburner available?
reverser_available=1                          //Thrust reverser available?

[jet_engine]
thrust_scalar=1.0

[electrical]
;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
flap_motor=0, 5 , 17.0
gear_motor=0, 5 , 17.0
autopilot=0, 5 , 17.0
avionics_bus=0, 10, 17.0
avionics=1, 5 , 17.0
pitot_heat=0, 2 , 17.0
additional_system=0, 20, 17.0
marker_beacon=1, 2 , 17.0
gear_warning=0, 2 , 17.0
fuel_pump=0, 5 , 17.0
starter1=0, 20, 17.0
light_nav=0, 5 , 17.0
light_beacon=0, 5 , 17.0
light_landing=0, 5 , 17.0
light_taxi=0, 5 , 17.0
light_strobe=0, 5 , 17.0
light_panel=0, 5 , 17.0
light_recognition=0, 5 , 17.0
light_wing=0, 5 , 17.0
light_logo=0, 5 , 17.0


//0  Class                        <0=none,1=wheel, 2=scrape, 3=float>
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                    (0=None, 1=Left, 2=Right)
//6  Wheel Radius                 (feet)
//7  Steer Angle                  (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio                (0=Undamped, 1=Critically Damped)
//11 Extension Time               (seconds)
//12 Retraction Time              (seconds)
//13 Sound Type
//14 Airspeed limit for retraction     (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

[contact_points]
point.0=1,  40.00,   0.00, -8.10, 1181.1, 0, 1.442, 55.92, 0.8, 2.5, 0.9, 4.0, 4.0, 0, 0.0, 0.0
point.1=1,  -7.75,  -8.58, -8.68, 1574.8, 1, 1.442,  0.00, 1.0, 2.5, 0.9, 6.9, 6.9, 2, 0.0, 0.0
point.2=1,  -7.75,   8.58, -8.68, 1574.8, 2, 1.442,  0.00, 1.0, 2.5, 0.9, 7.1, 7.1, 3, 0.0, 0.0

point.3=2, -14.17, -47.33,  0.00,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -14.17,  47.33,  0.00,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -54.00,   0.00,  2.83,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
point.6=2,  42.67,   0.00, -3.75,  787.4, 0, 0.000,  0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 4, 0.0, 0.0

max_number_of_points=21

static_pitch=0.62       //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=7.66   //feet, altitude of CG when at rest on the ground

[Views]
eyepoint=43.7, -1.31, 3.55   //(feet) longitudinal, lateral, vertical distance from reference datum

[flaps.0]       //Trailing Edge Flaps
type=1                                    // 1 - tail, 2 - lead
span-outboard=0.8                                  // 0.0 .. 1.0
extending-time=20                                   // seconds
flaps-position.0=0                                    // degrees
flaps-position.1=1                                    // degrees
flaps-position.2=2                                    // degrees
flaps-position.3=5                                    // degrees
flaps-position.4=10                                   // degrees
flaps-position.5=15                                   // degrees
flaps-position.6=25                                   // degrees
flaps-position.7=30                                   // degrees
flaps-position.8=40                                   // degrees
damaging-speed=250                                  // KIAS
blowout-speed=300                                  // KIAS
lift_scalar=1.0
drag_scalar=1.0
pitch_scalar=1.0
system_type=1                                         //Hydraulic

[flaps.1]       //Inboard Leading Edge Flaps
type=2                                    // 1 - tail, 2 - lead
span-outboard=0.8                                  // 0.0 .. 1.0
extending-time=2                                    // seconds
flaps-position.0=0                                    // 
flaps-position.1=1.0                                  // 
damaging-speed=250                                  // KIAS
blowout-speed=300                                  // KIAS
lift_scalar=1.0
drag_scalar=1.0
pitch_scalar=1.0
system_type=1                                         //Hydraulic


[flaps.2]       //Outboard Leading Edge Slat
type=2                                    // 1 - tail, 2 - lead
span-outboard=0.8                                  // 0.0 .. 1.0
extending-time=3                                    // seconds
flaps-position.0=0                                    // 
flaps-position.1=0.5                                  // 
flaps-position.4=1.0                                  // 
damaging-speed=250                                  // KIAS
blowout-speed=300                                  // KIAS
lift_scalar=1.0
drag_scalar=1.0
pitch_scalar=1.0
system_type=1                                         //Hydraulic

[Radios]
// Radio Type=availiable, standby frequency, has glide slope
Audio.1=1
Com.1=1, 1
Com.2=1, 1
Nav.1=1, 1, 1
Nav.2=1, 1, 0
Adf.1=1
Transponder.1=1
Marker.1=1

//[LIGHTS]        
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//light.0=3, -19.14, -47.24,  1.38, fx_navredm ,
//light.1=3, -19.14,  47.24,  1.38, fx_navgrem ,
//light.2=3, -64.32,   0.00,  4.92, fx_navwhih ,
//Light.3=2, -18.22, -47.08,  1.38, fx_strobeh ,
//light.4=2, -18.22,  47.08,  1.38, fx_strobeh ,
//light.5=2,  -2.65,   0.00, -4.60, fx_beaconb ,
//light.6=1,   2.20,   0.00,  8.30, fx_beaconh ,
//light.7=4,  44.41,   0.00,  3.50, fx_vclight ,


[LIGHTS]
//SWITCH Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=Logo       
//LIGHT  Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=  N/A  , 6= N/A, 7=wheel well , 8=wing, 9=Logo

light.0=3, -17.54, -46.91,  1.48, fx_navredm ,
light.1=3, -17.54,  46.91,  1.48, fx_navgreh ,
light.2=3, -64.10,   0.00,  4.92, fx_fxnavwhi ,// CUSTOM FX
light.3=3, -21.22, -47.08,  1.38, fx_navwhi ,
light.4=3, -21.22,  47.08,  1.38, fx_navwhi ,
light.5=2, -21.22, -47.08,  1.38, fx_strobeh ,
light.6=2, -21.22,  47.08,  1.38, fx_strobeh ,
light.7=2, -17.54, -46.91,  1.48, fx_fxbeacon ,// CUSTOM FX
light.8=2, -17.54,  46.91,  1.48, fx_fxbeacongr , //  CUSTOM FX
light.9=1,  -2.65,   0.00, -4.60, fx_beaconb ,
light.10=1,   2.20,   0.00,  8.00, fx_beaconh ,  
light.11=4,  45.41, 0.00, 3.5, fx_fxvclighth ,//  CUSTOM FX
light.12=8, 9.25,  -6.20, 1.0, fx_fxwing ,  //   CUSTOM FX
light.13=8, 9.25,  6.20, 1.0, fx_fxwing , //  CUSTOM FX
light.14=7,  -9.75, -4.45, -3.85, fx_fxwellb , //  CUSTOM FX
light.15=7, -9.75, 4.45, -3.85, fx_fxwellb , //  CUSTOM FX
light.16=7, 44.00, 0.00, -2.85, fx_fxwell , //  CUSTOM FX
//light.17=9, 20.00, 10.50, -3.50, fx_fxlogob , //  CUSTOM FX      ****** For Bottom Logos  
//light.18=9, 20.00, -10.50, -3.50, fx_fxlogob , //  CUSTOM FX      ****** For Bottom Logos  
light.17=9, 20.00, 10.50, 5.50, fx_fxlogot , //  CUSTOM FX     ******For Top Logos
light.18=9, 20.00, -10.50, 5.50, fx_fxlogot ,//  CUSTOM FX     ******For Top Logos

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Gauge Name="Landing Lights" Version="1.0">
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[keyboard_response]      
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to  1/2 and 1/8 respectively.
elevator=150, 250   
aileron=150, 250
rudder=150, 250

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type=4
direction_indicator.0=3,0

[exits]
number_of_exits=2
exit_rate.0=0.4                               ;Percent per second
exit_rate.1=0.4                               ;Percent per second

[SMOKESYSTEM]
smoke.0=-2.50,0.25,-16.1, fx_smoke_rx                                                         
smoke.1=-2.50,0.25,16.1, fx_smoke_rx  

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm=90
autothrottle_takeoff_ga=1
pitch_takeoff_ga=8;

[fuel]
Center1=0, 0, 0, 2313, 0                      //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
LeftMain=-3, -19, 0, 1500, 0                 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
RightMain=-3,  19, 0, 1500, 0                 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type=2                                   //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors=1
                   

[airplane_geometry]
wing_area=1137.0                //Square feet
wing_span=94.75                 //Feet
wing_root_chord=18.0                  //Feet
wing_dihedral=6.2                   //Degrees
wing_incidence=1.0                   //Degrees
wing_twist=-0.5                  //Degrees
oswald_efficiency_factor=0.75                  //Measure of lift effeciency of wing
wing_winglets_flag=0                     //Are winglets available?
wing_sweep=25.0                  //Degrees, wing leading edge
wing_pos_apex_lon=8.0                   //Feet, longitudinal distance from reference point, negative going aft
wing_pos_apex_vert=0.0                   //Feet, vertical distance from reference point, positive going up
htail_area=338.0                 //Square feet
htail_span=41.7                  //Feet
htail_pos_lon=-35.0                 //Feet, longitudinal distance from reference point, negative going aft
htail_pos_vert=0.0                   //Feet, vertical distance from reference point, positive going up
htail_incidence=0.0                   //Degrees
htail_sweep=30.0                  //Degrees, horizontal tail leading edge
vtail_area=224.0                 //Square feet
vtail_span=20.0                  //Feet, tip to body
vtail_sweep=35.0                  //Degrees, vertical tail leading edge
vtail_pos_lon=-35.8                 //Feet, longitudinal distance from reference point, negative going aft
vtail_pos_vert=5.8                   //Feet, vertical distance from reference point, positive going up
elevator_area=70.5                  //Square feet
aileron_area=26.9                  //Square feet
rudder_area=56.2                  //Square feet
elevator_up_limit=22.5                  //Degrees
elevator_down_limit=19.5                  //Degrees
aileron_up_limit=20.0                  //Degrees
aileron_down_limit=20.0                  //Degrees
rudder_limit=26.0                  //Degrees
elevator_trim_limit=20.0                  //Degrees
spoiler_limit=60.0                  //Degrees
spoilerons_available=1                     //Spoilerons Available?
aileron_to_spoileron_gain=3                   //Aileron to spoileron gain
min_ailerons_for_spoilerons=10                //Degrees
min_flaps_for_spoilerons=0                    //Minimum flap handle position when spoilerons activate

[Reference Speeds]
flaps_up_stall_speed=142.0                 //Knots True (KTAS)
full_flaps_stall_speed=113.0                 //Knots True (KTAS)
cruise_speed=477.0                 //Knots True (KTAS)

[forcefeedback]
gear_bump_nose_magnitude=3000           ; 0 - 10000
gear_bump_nose_direction=18000          ; 0 - 35999 degrees
gear_bump_nose_duration=250000          ; in microseconds
gear_bump_left_magnitude=2700           ; 0 - 10000
gear_bump_left_direction=35500          ; 0 - 35999 degrees
gear_bump_left_duration=250000          ; in microseconds
gear_bump_right_magnitude=2700          ; 0 - 10000
gear_bump_right_direction=00500         ; 0 - 35999 degrees
gear_bump_right_duration=250000         ; in microseconds
ground_bumps_magnitude1=1300            ; 0 - 10000
ground_bumps_angle1=08900               ; 0 - 35999 degrees
ground_bumps_intercept1=3.0
ground_bumps_slope1=0.20
ground_bumps_magnitude2=200             ; 0 - 10000
ground_bumps_angle2=09100               ; 0 - 35999 degrees
ground_bumps_intercept2=1.075
ground_bumps_slope2=0.035
crash_magnitude1=10000                  ; 0 - 10000
crash_direction1=01000                  ; 0 - 35999 degrees
crash_magnitude2=10000                  ; 0 - 10000
crash_direction2=9000                   ; 0 - 35999 degrees
crash_period2=75000                     ; in microseconds
crash_duration2=2500000                 ; in microseconds